Cache (Computer Science)

Source: Wikipedia: Cache


From Wikipedia, the free encyclopedia
Jump to:navigation, search
This article is about the computer science optimization concept. For other uses, see Cache (disambiguation).
Question book-new.svg
This article needs additional citations for verification.
Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (February 2009)

In computer science, a cache (pronounced /ˈkæʃ/ kash) is a component that improves performance by transparently storing data such that future requests for that data can be served faster. The data that is stored within a cache might be values that have been computed earlier or duplicates of original values that are stored elsewhere. If requested data is contained in the cache (cache hit), this request can be served by simply reading the cache, which is comparably faster. Otherwise (cache miss), the data has to be recomputed or fetched from its original storage location, which is comparably slower. Hence, the more requests can be served from the cache the better the overall system performance is.

As opposed to a buffer, which is managed explicitly by a client, a cache stores data transparently: This means that a client who is requesting data from a system is not aware that the cache exists, which is the origin of the name cache (from French "cacher", to conceal).

To be cost efficient and to enable an efficient lookup of data, caches are comparably small. Nevertheless, caches have proven extremely effective in many areas of computing because access patterns in typical computer applications have locality of reference. References exhibit temporal locality if data is requested again that has been recently requested already. References exhibit spatial locality if data is requested that is physically stored close to data that has been requested already.

* 1 Operation
* 2 Applications
o 2.1 CPU cache
o 2.2 Disk cache
o 2.3 Web cache
o 2.4 Other caches
o 2.5 The difference between buffer and cache
* 3 See also
* 4 Further reading
* 5 References

[edit] Operation
Diagram of a CPU memory cache

Hardware implements cache as a block of memory for temporary storage of data likely to be used again. CPUs and hard drives frequently use a cache, as do web browsers and web servers.

A cache is made up of a pool of entries. Each entry has a datum (a nugget of data) - a copy of the same datum in some backing store. Each entry also has a tag, which specifies the identity of the datum in the backing store of which the entry is a copy.

When the cache client (a CPU, web browser, operating system) needs to access a datum presumed to exist in the backing store, it first checks the cache. If an entry can be found with a tag matching that of the desired datum, the datum in the entry is used instead. This situation is known as a cache hit. So, for example, a web browser program might check its local cache on disk to see if it has a local copy of the contents of a web page at a particular URL. In this example, the URL is the tag, and the contents of the web page is the datum. The percentage of accesses that result in cache hits is known as the hit rate or hit ratio of the cache.

The alternative situation, when the cache is consulted and found not to contain a datum with the desired tag, has become known as a cache miss. The previously uncached datum fetched from the backing store during miss handling is usually copied into the cache, ready for the next access.

During a cache miss, the CPU usually ejects some other entry in order to make room for the previously uncached datum. The heuristic used to select the entry to eject is known as the replacement policy. One popular replacement policy, "least recently used" (LRU), replaces the least recently used entry (see cache algorithms). More efficient caches compute use frequency against the size of the stored contents, as well as the latencies and throughputs for both the cache and the backing store. While this works well for larger amounts of data, long latencies and slow throughputs, such as experienced with a hard drive and the Internet, it is not efficient for use with a CPU cache.[citation needed]

When a system writes a datum to the cache, it must at some point write that datum to the backing store as well. The timing of this write is controlled by what is known as the write policy.

In a write-through cache, every write to the cache causes a synchronous write to the backing store.

Alternatively, in a write-back (or write-behind) cache, writes are not immediately mirrored to the store. Instead, the cache tracks which of its locations have been written over and marks these locations as dirty. The data in these locations is written back to the backing store when those data are evicted from the cache, an effect referred to as a lazy write. For this reason, a read miss in a write-back cache (which requires a block to be replaced by another) will often require two memory accesses to service: one to retrieve the needed datum, and one to write replaced data from the cache to the store.

Other policies may also trigger data write-back. The client may make many changes to a datum in the cache, and then explicitly notify the cache to write back the datum.

No-write allocation is a cache policy which caches only processor reads, thus avoiding the need for write-back or write-through when the old value of the datum was absent from the cache prior to the write.

Entities other than the cache may change the data in the backing store, in which case the copy in the cache may become out-of-date or stale. Alternatively, when the client updates the data in the cache, copies of that data in other caches will become stale. Communication protocols between the cache managers which keep the data consistent are known as coherency protocols.
[edit] Applications
[edit] CPU cache
Main article: CPU cache

Small memories on or close to the CPU can operate faster than the much larger main memory. Most CPUs since the 1980s have used one or more caches, and modern high-end embedded, desktop and server microprocessors may have as many as half a dozen, each specialized for a specific function.
[edit] Disk cache
Main article: Page cache

While CPU caches are generally managed entirely by hardware, a variety of software manages other caches. The page cache in main memory, which is an example of disk cache, is managed by the operating system kernel.

While the hard drive's hardware disk buffer is sometimes misleadingly referred to as "disk cache", its main functions are write sequencing and read prefetching. Repeated cache hits are relatively rare, due to the small size of the buffer in comparison to HDD's capacity. However, high-end disk controllers often have their own on-board cache.

In turn, fast local hard disk can cache information held on even slower data storage devices, such as remote servers (web cache) or local tape drives or optical jukeboxes. Such a scheme is the main concept of hierarchical storage management.

Nowadays, most people use semiconductor memory like DRAM for disk cache. However, in the future, MRAM is proposed as a replacement memory for disk cache use.[citation needed]
[edit] Web cache
Main article: Web cache

Web browsers and web proxy servers employ web caches to store previous responses from web servers, such as web pages. Web caches reduce the amount of information that needs to be transmitted across the network, as information previously stored in the cache can often be re-used. This reduces bandwidth and processing requirements of the web server, and helps to improve responsiveness for users of the web.

As of 2009[update], modern web browsers employ a built-in web cache, but some internet service providers or organizations also use a caching proxy server, which is a web cache that is shared between all users of that network.

Another form of cache is P2P caching, where the files most sought for by peer-to-peer applications are stored in an ISP cache to accelerate P2P transfers.
[edit] Other caches

The BIND DNS daemon caches a mapping of domain names to IP addresses, as does a resolver library.

Write-through operation is common when operating over unreliable networks (like an Ethernet LAN), because of the enormous complexity of the coherency protocol required between multiple write-back caches when communication is unreliable. For instance, web page caches and client-side network file system caches (like those in NFS or SMB) are typically read-only or write-through specifically to keep the network protocol simple and reliable.

Search engines also frequently make web pages they have indexed available from their cache. For example, Google provides a "Cached" link next to each search result. This can prove useful when web pages from a web server are temporarily or permanently inaccessible.

Another type of caching is storing computed results that will likely be needed again, or memoization. ccache, a program that caches the output of the compilation to speed up the second-time compilation, exemplifies this type.

Database caching can substantially improve the throughput of database applications, for example in the processing of indexes, data dictionaries, and frequently used subsets of data.

Distributed caching[1] uses caches spread across different networked hosts.
[edit] The difference between buffer and cache

The terms "buffer" and "cache" are not mutually exclusive and the functions are frequently combined; however, there is a difference in intent.[citation needed] A buffer is a temporary memory location, that is traditionally used because CPU instructions cannot directly address data stored in peripheral devices. Thus, addressable memory is used as intermediate stage.

Additionally such a buffer may be feasible when a large block of data is assembled or disassembled (as required by a storage device), or when data may be delivered in a different order than that in which it is produced. Also a whole buffer of data is usually transferred sequentially (for example to hard disk), so buffering itself sometimes increases transfer performance or reduce the variation or jitter of the transfer's latency as opposed to caching where the intent is to reduce the latency. These benefits are present even if the buffered data are written to the buffer once and read from the buffer once.

A cache also increases transfer performance. A part of the increase similarly comes from the possibility that multiple small transfers will combine into one large block. But the main performance-gain occurs because there is a good chance that the same datum will be read from cache multiple times, or that written data will soon be read. A cache's sole purpose is to reduce accesses to the underlying slower storage. Cache is also usually an abstraction layer that is designed to be invisible from the perspective of neighbouring layers.
[edit] See also

* Cache algorithms
* Cache coherence
* Cache-oblivious algorithm
* Cache coloring
* CPU cache
* Data grid
* Database cache
* Disk buffer (Hardware-based cache)

[edit] Further reading

* "What Every Programmer Should Know About Memory" by Ulrich Drepper
* "Caching in the Distributed Environment"

[edit] References

1. ^ Paul, S; Z Fei (2001-02-01). "Distributed caching with centralized control". Computer Communications 24 (2): 256–268. doi:10.1016/S0140-3664(00)00322-4.

Search Wiktionary Look up cache in Wiktionary, the free dictionary.
Retrieved from ""
Categories: Cache
Hidden categories: Articles needing additional references from February 2009 | All articles needing additional references | All articles with unsourced statements | Articles with unsourced statements from May 2007 | Articles with unsourced statements from June 2010 | Articles containing potentially dated statements from 2009 | All articles containing potentially dated statements | Articles with unsourced statements from April 2010
Personal tools

* New features
* Log in / create account


* Article
* Discussion



* Read
* Edit
* View history



* Main page
* Contents
* Featured content
* Current events
* Random article


* About Wikipedia
* Community portal
* Recent changes
* Contact Wikipedia
* Donate to Wikipedia
* Help


* What links here
* Related changes
* Upload file
* Special pages
* Permanent link
* Cite this page


* Create a book
* Download as PDF
* Printable version


* Afrikaans
* Alemannisch
* العربية
* Bosanski
* Български
* Català
* Česky
* Dansk
* Deutsch
* Ελληνικά
* Español
* Eesti
* Esperanto
* Euskara
* فارسی
* Français
* Galego
* 한국어
* Hrvatski
* Bahasa Indonesia
* Interlingua
* Íslenska
* Italiano
* עברית
* Lietuvių
* मराठी
* Bahasa Melayu
* Nederlands
* 日本語
* Polski
* Português
* Română
* Русский
* Simple English
* Slovenčina
* Basa Sunda
* Suomi
* Svenska
* ไทย
* Türkçe
* Українська
* اردو
* 中文

* This page was last modified on 3 June 2010 at 18:26.
* Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.
Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
* Contact us

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License